Image: Godfrey Nailer's 1689 portrait of Newton, Wikipedia Commons
Sir Isaac Newton (1622-1727), mathematician and physicist, studied motion and the mathematics required to describe it, developing (concurrently with Gottfried Leibniz) the field of calculus along the way.
In this section, we'll explore Newtons Laws of Motion, three axioms that Newton proposed to characterize all motion and acceleration.
Central to Newton's ideas is the concept of a force, so we'll start there.
We know of four fundamental forces in the universe. They are
Strong nuclear force
Weak nuclear force
Gravity and the electrostatic force are described in their own sections. The two nuclear forces are involved in holding the positive and neutral charges together in the nuclei of atoms, despite the strong electrostatic repulsion between protons (like charges repel).
These forces are all non-contact forces; we say that gravity, for example, exerts a "force at a distance." We are also interested in mechanical forces or contact forces, forces where the touching of two objects is necessary for the force to be transmitted. When you push someone on a swing, the push (a contact force) gets him/her going; gravity (force at a distance) keeps him/her swinging;
and friction (air resistance, a contact force) slows him/her down.
Force is a vector quantity, so forces add like all vectors do. We call the force resulting from the addition of two or more force vectors the net force. The net force on an object may be zero, even though there may be many forces acting on it.
There are a number of ways to state the first law. One of the most often encountered is "Objects in motion tend to remain in motion and objects at rest tend to stay at rest unless acted upon by an outside force."
The first law is called the law of inertia. The idea is pretty clear, but I think we can say it a little more precisely and concisely like this:
Unless acted upon by a net force, an object will continue with its current velocity.
We need to review a couple of concepts before we go on. First, recall that velocity is a vector. The two important things about a vector are its length (the length of a velocity vector is speed) and its direction.
Remember that the length or magnitude of a velocity vector, which is speed, can be zero (no speed, not moving), so we cover objects at rest. Constant velocity means travel in a straight line, as we learned in another section, acceleration is any change in the velocity vector, which includes its direction.
Forces are represented graphically and mathematically by vectors. Recall that many forces may come to bear on an object, but unless those forces are "unbalanced" in some way, they will add to zero — no net force. The diagram below shows four equivalent and balanced forces acting on an object.
If we add the four force vectors head-to-tail fashion (as we always add vectors), we see that there is no resultant vector (or, more properly, its length is zero), thus we have no net force in this situation. That makes sense. If two friends are each pushing with equal force on each of your shoulders, you might get squished, but you're not going anywhere.
In the next picture, the forces act from the same directions, but they are unbalanced. F2 and F3 are weaker than F1 and F4.
If we add those forces, we have an imbalance, leading to a net force vector (red)
In the first case, the green box would remain stationary; in the second it would move in the direction of the net force vector (down and to the right), and the length of that net force vector represents the magnitude (strength) of the force. Vectors are awesome.
Now we're in a good position to look at Newton's first law again. It takes a force to make anything different happen. An object that's sitting there will sit there forever unless the forces acting on it become unbalanced — unless a net force is generated. And an object that's moving at a constant velocity will not move faster or slower, nor will it change its direction unless acted upon by a net force.
Newton's second law is perhaps the most important physical law in mechanics. It says that the acceleration of an object is proportional to the net force applied to it and inversely proportional to the mass (reflecting inertia).
- A mass can't be accelerating if there is no net force acting on it.
- If a mass is accelerating, there must be a net force working on it.
- Acceleration is inversely proportional to mass; for a given force, the acceleration decreases as the mass increases.
- Acceleration is directly proportional to net force; the greater the force, the greater the acceleration.
Newton's third law will also likely be familiar. You've probably heard "for every action there is an equal and opposite reaction." Again, here's a more precise way of saying it:
Forces come in pairs. If an object A exerts a force (FA) on object B, then object B exerts an equal but opposite force (FB) on object A: FA = -FB
Newton's third law will lead us directly to the law of conservation of momentum later, and it will help us to tie the forces of the universe together to give us a coherent picture of why familiar objects act and interact in the ways that they do.
Consider the apple on the table (→). The object is not moving, so the magnitude (length) of its velocity vector is zero. Not moving means not accelerating, so according to the second law, F = ma = m·0 = 0, the net force must be zero.
But we know that the gravitational force (Fg) is pulling the apple downward with force F = -mg (I have chosen downward to the the negative direction, which is typical. As long as we're consistent, it really doesn't matter).
Because the net force must be zero, there must be another force that exactly opposes the gravitational force. We call it the normal force (FN), and it is a result of the electrostatic repulsion between the electrons that make up the atoms of the apple and the table.
Fnet = Fg + FN = 0 because Fg = -FN
The normal force is the reason gravity doesn't pull the apple right through the table. After all atoms are mostly empty space.
J. Cruzan, 2012
← Now consider an object sliding across a surface like this one. The box has mass, so there is a downward force, -Fg, on it. It is sliding straight across a horizontal surface, so the normal force and Fg must be in balance: Fg = -FN .
The object is accelerating to the right, so the left-right forces, FL & FR must be unbalanced, with FL > FR.
Newton's second law tells us that F = ma, and we remember that the force here is always the net force. So the acceleration of the crate is just FNET/m, where FNET is the vector sum of the left and right force vectors (FNET = FL + FR, where the signs of FL and FR are opposite because they work in opposite directions. In the figure, I've just subtracted the two. Either way works as long as you keep track of the directions of forces).
There is no acceleration in the up-down direction because those forces are balanced.
By the way, in this situation, where the left force might be a pushing force, the rightward force might be friction. The friction force always opposes the motion. A forthcoming friction section will help make this clear.
Now this is a tricky one, but if you just go back to Newton's laws, you'll get it.
Consider an object in motion at constant velocity, like the firefighter sliding down the pole →.
If the velocity vector of the firefighter doesn't change, then because a = FNET/m, (and the firefighter certainly has nonzero mass), FNET must be zero. That means that any downward force must be perfectly balanced by some upward force.
In this case, that upward force is the friction force. The firefighter can increase or decrease his friction with the pole by tightening or loosening his hold. A friction force less than the gravitational force will cause downward acceleration.
A friction force exactly equal to the downward gravitational force leads to constant-velocity motion.
A friction force greater than the gravitational force will cause the firefighter to slow and eventually stop because there is a net upward force.
A friction force less than the gravitational force will cause the firefighter to accelerate down the pole because there is a net downward force.
Consider a ball rolling down a ramp like the one below. We almost always change our coordinate system from one in which the x-axis is parallel to level ground to one in which it parallels the ramp. It's much more convenient that way, and nature doesn't really care about our coordinate system anyway. We can then resolve the gravitational force vector, Fg into components parallel to our new axes:
We can do better at listing the forces in such a diagram. The force pointing into the ramp, Fy is countered by the normal force, the force of the ramp pushing back on the ball. Likewise, the force pushing the ball down the ramp is countered by some frictional force, Ff.
The whole free-body diagram, showing all forces in play, looks like this:
You'll have to think about parallel lines and congruent angles to see that the angle between Fy and Fg is just the ramp angle, θ.
The trigonometry that gives us our component vectors relative to Fg is
The two ramps below illustrate why the acceleration of a rolling ball is greater down a steeper ramp: The component of the gravitational force, the only force present that makes the ball roll, is greater down the ramp when the ramp is steeper.
Here are some examples of how to use Newton's laws in a variety of situations.
A wagon is pulled by applying a force at an angle to the direction of motion. Calculate the resulting acceleration of the wagon.
Minutes of your life: 2:44
This example is similar to the previous one, except that we put a load in the wagon and friction is a factor.
Minutes of your life: 4:47
I found an error in this example. I'll have it reposted soon.
Minutes of your life: 0:00
A crate is pushed up a ramp with a force parallel to the ground. Friction is a factor. We calculate the net force up the ramp and then the resulting acceleration of the crate.
Minutes of your life: 5:38
This is a convoluted example that requires us to use many notions of mechanics, including Newton's laws and momentum. Very worthwhile to understand.
Minutes of your life: 2:44
Working on it ... stay tuned.
Minutes of your life: 0:00
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