In physics, we are concerned both with objects at rest (static) and objects in motion (dynamic). Speed is an important measure of the quantity and character of motion. In math classes, we often refer to speed as rate, or rate of travel. Speed is defined as the distance traveled divided by the time it takes
It's worth pausing here to note that physics is full of three-variable equations like this, and much of the work you'll do to model and solve physical problems will consist of rearranging and solving equations like this with simple algebra. Here are the three rearrangements of the speed equation and how they're obtained:
There's a useful trick to these kinds of rearrangements if your algebra is weak or rusty, the
If you drive from Salida, CO to Denver, CO, you'll cover a distance of about 150 miles (240 Km), and it will take you about 3 hours. What you can calculate from that is average speed:
[Note: in science, we don't really use the common abbreviation "mph" for "miles per hour."]
It's important to notice that what we've actually calculated is an average speed. In fact, on that trip, there are several stop signs, mountain passes and other places where speed can be faster or slower than the average. We don't know anything about any of those details when we calculate average speed, just the total time and distance.
Instantaneous speed, the speed of an object, like a car, at any one instant in time is harder to calculate (it requires calculus – see the box below), but we can measure instantaneous speed at any time in a car by looking at the "speed-o-meter."
Often we put a bar over a quantity to denote that it is an average, so average speed is sometimes written as s.
Now the speed average speed is just:
We should probably round that to 15.9 or 16 mi./h because we only know the distance to the tenths place – it's just good practice.
To solve for time, first multiply both sides by time. A good rule to follow is: If the variable for which you want to solve is in the denominator, first ... get it out of there.
Now divide both sides by the speed to get:
Now we can plug in distance and average speed to get the time. Pay attention to the units. They can tell you when you're messing up.
Notice that dividing by mi./h is the same as multiplying by the reciprocal, so the units of miles divide away nicely
The resulting time in hours is:
That's about 22 8-hour days.
Now we need to get the times on the same scale. Let's use seconds, so we'll have to convert years to seconds:
It's usually better to use scientific notation when numbers get so big. Now the definition of speed is:
We rearrange before plugging in numbers. Solving for distance gives us:
Now plugging in numbers and canceling units gives the distance.
That's a lot of Kilometers.
1. | It takes 32 minutes to drive 26.5 miles from Sharon, MA to Providence, RI. Calculate the average speed of the trip in miles per hour. | |
2. | How much longer does it take to drive 26 miles at 65 miles per hour than at 70 miles per hour? | |
3. | A cyclist pedals for 2 hours and 45 minutes and her cycle computer shows an average speed of 18 miles per hour. How far did she pedal? |
When distance traveled is plotted vs. elapsed time, the slope of the graph (rise over run) is the average speed.
Often in math we get the impression that units and even the relative scales of the y and x axes (distance and time here) must be the same. It isn't so. In this graph, distance in meters divided by time in seconds gives speed in m/s, an acceptable unit.
The graphs below illustrate a few different kinds of d vs. t graphs you might encounter. You should learn to interpret graphs like these.
An object moves at constant speed, stops and moves at the same speed in the opposite direction.
An object moves, stops, moves again in the same direction, stops and moves again.
An object moves in one direction with increasing speed (acceleration).
4. | If a race car completes a 3-mile oval lap in 58 seconds, calculate its average speed in mi./h. Did the car accelerate during the 58 seconds? | |
5. | The Moon orbits Earth in a near-circular (elliptical) orbit of radius 3.84 x 10^{8} m in 27.3 days. Calculate the average speed of the moon in its orbit. | |
6. | The diameter of Earth is about 12,800 Km. It takes Earth 24 h to rotate once on its axis. Calculate the average speed of any object on the surface of the Earth at the equator. Convert to mi./h, too. | |
7. | The typical airborne speed of an intercontinental B747 jet is 530 mi./h, while the speed of the supersonic (faster than sound) Concorde was 1500 mi./h. If each airliner were to circumnavigate Earth (25,000 mi.) what would be the difference in air time spent by the two aircraft? | |
8. | It takes light (speed = 3.0 x 10^{8} m·s^{-1}) 8.33 min. to travel from the Sun to Earth, and 1.3 seconds from the moon to Earth. Calculate the average distances of the Sun and Moon from Earth. |
Often when we're working with speeds, we're working with relative speeds, or the speeds (or rates) of two things that are linked. There are some nifty techniques for dealing with problems of this kind.
Here are a couple of examples of such problems. They make good use of your organizational and algebra skills.
The speed of runner A is
and the speed of runner B is
I've converted these speeds to meters/second because it's a very common unit, but that's not absolutely necessary.
Now we can rearrange the speed equation to solve for time:
The time it takes for the faster runner to cover 10,000 meters is
That's just a little over 39 min. In that time, runner B will cover a shorter distance. Rearranging the speed equation again to d = st, we get:
So in order to finish in a tie, runner A will have to let runner B have a 10,000 - 8,750 = 1,250 m (or 1.25 Km) head start.
We take advantage of the same time on the track run by calculating the speeds each runner:
Solving for time, t = d/s, we can eliminate the time to get:
Cross multiplication gives us
and solving for s_{B} tells us that the speed of runner B is 11/13 the speed of runner A. We don't know the actual speeds, but we do know the relationship between them.
Now the graph of distance vs. time is a line, for which the slope is the speed. From this we can infer a couple of facts:
and
Finally, the difference is 2/13, so we have the head-start distance:
The transitive property of algebra says that if two things are equivalent to the same thing, then they are equivalent to each other.
This section is entirely optional, but read on if you know something about calculus and you'd like to learn about its role in physics. By the way, if you don't know anything about it, don't worry. Calculus really isn't a huge mystery, and it will make perfect sense when you do learn it.
Because the first derivative of a function is its slope, the first derivative of the position (x) with respect to time is the speed.
Now if we view the integral as a sum, then the net distance traveled, provided we have some functional form for the speed, is just the integral of that function between two times, t_{1} and t_{2}
There are many other derivative and integral relationships in physics. Any rate is the derivative of some underlying function, and any time a quantity that can be represented as a continuous function is summed – that's an integral.
Here are eight examples of simple mechanics problems involving speed, distance, time and acceleration (acceleration is covered in another section).
Calculate the linear speed of the moon as it orbits Earth.
Minutes of your life: 2:34
Calculate the speed of a person standing "still" at the equator of Earth. It's fast!
Minutes of your life: 2:53
Two runners begin a race; one laps the other. From the data, determine how much of a head start the slower runner would need to tie a 5 Km race.
Minutes of your life: 4:48
A train passes a person on a station platform. From the speed of the train and the time it takes to pass the person and the platform, determine the length of the platform.
Minutes of your life: 3:45
Calculate the initial velocity of an accelerating car, given the acceleration, the distance traveled while accelerating & the time of acceleration.
Minutes of your life: 3:43
A ball rolls down a ramp with constant acceleration. Calculate the speed and distance traveled after 3s, and determine distance rolled given a velocity.
Minutes of your life: 3:32
Calculate the acceleration experienced by a driver crashing a car into a tree, and convert it to "g-force."
Minutes of your life: 3:35
A ball is launched straight upward at a known initial velociy. Calculate how high it will rise and how long the round trip will take.
Minutes of your life: 2:56
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